It can render fast out-of-core geometry entirely from CPU memory, with minimal speed loss and viewport lag (even across multiple GPUs) – a first for an unbiased GPU renderer.
Brigade gives artists instant game-engine like feedback in the Octane app viewport while moving or deforming heavy meshes with millions of triangles. OTOY’s real-time path-tracing game engine ‘Brigade’ has been integrated into the program, making heavy scene loading and interactivity up to 10x to 100x faster.OTOY is proud to advance the state of the art once again with the release of OctaneRender – available now – with groundbreaking machine learning techniques, out of core geometry support, and massive 10-100x speed gains in the scene graph. Octane Render is the world’s first and fastest unbiased, spectrally correct GPU render engine, delivering quality and speed unrivaled by any production renderer on the market.